Sunday, January 23, 2011

Alchemist's Table Part 1

The very first module I ever got to DM was Mike Carr's "In Search of the Unknown", first in the "B" series. The adventure had a definite exploration angle to it and it also allowed the DM to populate with a list of monsters as he saw fit. I loved that module, and read it to death.


I got the idea of an alchemist's lab as an encounter area, so I adapted a table from old B1 for it, using my "d12 table" format, which I will explain in some later post. Enjoy!

VIAL CONTENTS IN AN ALCHEMIST'S LAB
roll 1d12 Vial Contents PossibleTypes
roll 1d12
1 Sand 1-6 White, 7-10 Brown, 11-12 Black
2 Water 1-5 Pure, 6-10 Brackish, 11 Holy, 12 Urine
3 Salt 1-6 Common, 7-10 Sea, 11-12 Mineral
4 Herbs 1-2 Dill, 3-4 Garlic, 5-6 Chives, 7-8 basil, 9-10 catnip, 11-12 parsely
5 Vinegar 1-4 Red, 5-8 White, 9-12 Yellow
6 Metal filings 1-2 Dill, 3-4 Garlic, 5-6 Chives, 7-8 basil, 9-10 catnip, 11-12 parsely
7 Wood shavings 1- 3 tin, 4-6 copper, 7-9 brass, 10-12 iron
8 Blood 1-4 human, 5 Orcish, 6 elvin, 7 dwarf, 8 halfling, 9 dragonborn, 10 tiefling, 11 other humanoid, 12 dragon, 
9 Bone powder 1-6 animal, 7-9 human, 10-11 demihuman, 12 dragon
10 Fungus Powder 1-3 white mushroom 4-6 wild morels 7-8 lichen 9-10 black mold, 11-12 magical fungus such as violet shriekers
11 Insect bodies 1-3 bees, 4-6 flies, 7-9 beetles, 10-12 ants
12 Spice  1-2 Pepper, 3-4 Cinnamon, 5-6 Clove, 7-8 paprika, 9-10 oregano, 11-12 nutmeg

The original module, it can be had for mere money!

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